◂ CONTENTSPROJECT 02 · KIDS&US · P. 9–14CHECKPOINTS
4/4
PROJECT 02 · EVALUATION BEFORE LAUNCH
Learning Meter
Speaking and writing activities inside Animal Planet by Kids&Us, the gamified learning app, for learners aged 8 to 12 learning English as a second language. A learner speaks into a game and ten words come back telling them what to fix, marked by AI against a teacher’s rubric. Getting those ten words right meant building the thing underneath: rubrics, anchor answers?ANCHOR ANSWERAn example answer for each rubric band, given to the scorer so it can see what each level looks like., a test set, and an evaluation loop that ran before anything reached a learner.
ROLE · EDTECH SPECIALIST & PROJECT MANAGERREMOTE · BARCELONA & BILBAO · 2023–2024
PROBLEMLearners needed feedback on their spoken and written English, and checking an AI score could not fall to teachers.
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MY PART
Rubric bands?RUBRIC BANDA level on the marking scale used to judge a learner’s spoken or written answer. and promptsAI FEATURE
Evaluation loop before launch≈4,000 ANSWERS
Game and story designWHOLE APP
Activity designWHOLE APP
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OUTCOMEFalse passes in the evaluation
Before58%
After27%
Over about 4,000 answers. Live in all 650 schools; participation up 40% in A/B tests.
THE JOB COVERED · APPROXIMATE SHARE OF MY TIME
UX AND UIStoryboard, gameplay and activities
AI FEATURESRubric bands, prompts, test bench, feedback wording
METRICSA/B tests in the PlayZone
DELIVERY AND CONTENTActivity authoring, QA, five direct reports
MORE ABOUT THE ROLE ▾
ROLEREMOTE · BARCELONA & BILBAO · 2023–2024
JOB TITLEEdTech Specialist & Project ManagerProduct lead, AI Learning Meter in Animal Planet by Kids&Us
QUESTThe Learning Meter end to end, from the CEFR?CEFRThe Common European Framework of Reference for Languages, the scale from A1 to C2 used to describe how well someone uses a language.-aligned rubric bands?RUBRIC BANDA level on the marking scale used to judge a learner’s spoken or written answer. and the prompt design to the evaluation loop that ran before launch. Live in all 650 schools.
TEAMFive direct reports, and matrix-managed digital, art, development and editorial specialists.
RISKQuality varies from run to runEvery answer in the test set was scored twice, and model settings stayed low-creativity, so drift showed up as a number before launch.
RISKFalse praiseAnchor answers at every band and synthetic near-misses in the test set cut false passes?FALSE PASSWhen the AI said an answer met the level but a human grader said it didn’t. The error that matters most for learners. from 58% to 27%.
RISKThe wrong languageAnything not in English scores 0, a hard rule in every prompt.
RISKLatencyFeedback is read mid-game, so speed was tracked alongside accuracy.
RISKCost and consistencyLearners give many of the same answers. Matching them first made scoring instant and cheaper, and the same answer always got the same score.
RISKWhat the learner readsTen words or fewer, in the first person, naming one fix, and strict on the score.
SHIPPED · IPHONE AND IPAD
Animal Planet by Kids&Us, on an iPad
The app the Learning Meter sits inside. A learner travels the world map mission by mission, with the caravan as a hub for audios, challenges and the Play Zone.
WORLD MAPMissions 1 to 4, placed on the continents.
THE CARAVANThe hub, with Audios, Challenge 1 and the Play Zone.
MISSION 2 · MAPThe route through one mission.
MISSION 2 · CHALLENGEOne challenge inside the mission.
IN THE APP
What a learner plays
AN ACTIVITY OPENSThe task in a learner’s own level, and the activity type marked before they start.
THE TASK ITSELFThe instruction stays on screen while a learner picks the utensils and carries out the actions in order.
A DIFFERENT TYPEAudio plays from the characters, and a learner answers by choosing. The corner icon carries the change.
THE ACTIVITY MAKERBlock categories, then three columns: the objects a screen contains, the configuration that sets them up, and the start program that runs them. Recipe Rush, above, was built here.ROUGH WORK · SKETCHED FIRST · 3 SKETCHES ▾
I redesigned the gamified loops from engagement data and A/B tested the redesign. The test grew from my BETT 2024 write-up, which proposed the playzone as a place to find out what works. Animal Planet by Kids&Us went on to reach more than 25,000 learners in its first rollout.
+40%learner participation, A/B tested
3–4 → 7–8activities a week
25,000+learners in the first rollout, reported by Microsoft (2025)
THE WORLD MAPMissions open from an illustrated map of the course.
INSIDE A MISSIONEach challenge mixes adaptive activities, at levels 0.0, 1.0 and 2.0, with fixed ones.
My approach has become more creative since. I would revisit the four score bands with that in mind, and treat how a band looks and feels to a learner as a design question in its own right.
STAGES CLEARED · 6/6
Where I worked across the lifecycle
01 · DISCOVER✓
Speech and writing tasks for learners around eight
Rubric bands
Discovery into activity gamification
02 · PROTOTYPE✓
Prompt databases
Anchor answers per activity
03 · PILOT✓
A test set of about 4,000 answers
Real answers plus synthetic edge cases
10 representative franchise schools
04 · VALIDATE✓
Evaluation loop before launch
Every answer graded twice
05 · BUILD✓
BEYOND THE BRIEF
Handoff to engineers
Caching for repeat answers
06 · MEASURE✓
BEYOND THE BRIEF
False passes, agreement, latency, cost
From a rubric to the accuracy numbers that decided what shipped.