◂ CONTENTS SKILL · SERVICE DESIGN AND CO-DESIGN FOUND IN 2 OF 4 PROJECTS

SKILL 4 OF 9 · SERVICE DESIGN AND CO-DESIGN

Service blueprints

A journey laid out phase by phase: what someone does, which touchpoint carries it, what happens behind it, and who supports them. I have drawn one in two projects, for a lab technology looking for a market and for a careers service for young people.

WHERE IT SHOWS UP · PICK A PROJECT

PROJECT 02Learning Meter
PROJECT 03JUMP Math Lab
HOW I DRAW ONE

The rows, across both blueprints

ROWARTIFICIAL LEAFBEELINE
Phases across the top■ investigation, evaluation, collaboration■ arrival to re-exploration
What the person does■■
Touchpoints, either side of the line of visibility■■ offline above, digital below
What happens behind it■ what the institute does, what each step needs□
Who supports them■ stakeholders■ supporting roles
How it feels■ experience map■ intended experience curve, with quotes
What each phase should move□■ a Learning Moment
at Beeline, every phase also names the Learning Moment it should move
PROJECT 01 · BEELINE · 2026FROM P. 23–26

Beeline Discovery service blueprint

Five phases, from arrival to re-exploration. Offline touchpoints sit above the line of visibility and digital ones below it, with the intended experience curve, quotes from young people at each phase, the supporting roles, and the Learning Moment each phase is meant to move. The offline and online halves run the same discovery logic, and each phase favours a different half.

1 · ARRIVALOffline An adult sets it up.Online They arrive alone.
2 · ACTIVE DISCOVERYOffline Cards, tally and panels, all live at once.Online One question at a time.
3 · THE REVEALOffline A surprising score becomes a conversation.Online It lands on a screen with nobody there.
4 · THE BRIDGEOffline A code scanned later, often at home.Online The next page is one tap away.
5 · COMING BACKOffline Needs the pack, and usually the adult.Online Free to return, any hour.
A service blueprint across five phases from arrival to re-exploration. Offline touchpoints sit above a line of visibility and digital ones below it, with an intended experience curve, quotes from young people at each phase, the supporting roles, and the learning moment each phase is meant to move.
ROUGH WORK · THE BLUEPRINT ITSELF
OPEN BEELINE UNPLUGGED · P. 23–26 ▸
PROJECT 04 · THE ARTIFICIAL LEAF · 2021–2022FROM P. 19–21

A company looking for new technologies

The service from the point of view of a company looking for new technologies, drawn from the Laurentia interview. Main stages across the top, then user actions, touchpoints and stakeholders, with an experience map underneath tracking how it feels at each step. A second version added what happens behind each step: what the institute does in response, and what each step needs. The blueprints aligned the science and business sides and shaped CO/LAB, the onboarding tool I pitched at the SUGAR Expo in San Francisco.

A service blueprint across an investigation phase, an evaluation phase and a collaboration phase, with rows for evidence, main stages, user action, front-stage interactions with the company, the line of visibility, back-stage interactions with the institute's business development office, and support processes.
ROUGH WORK · THE SUPPORT-PROCESS VERSION
OPEN THE ARTIFICIAL LEAF · P. 19–21 ▸
TOOLS
ExcalidrawFigmaMiro
RELATED SKILLS
WORK WITH MEService design and co-design workshopsLandscapes, blueprints, discovery sessions with users and partners
ASK ME FOR A DAY RATE ▸